liveCase —The house is waking
Crack the code.Hold the key.
Every hour the house hides a new code behind four locked rooms. Crack it and you take the Key: every creator fee flows to you, live, until someone cracks the next one.
Hold $FEEKEY to enter. Sell and you drop the key.
The Clock Room
Four rules.
One hour.
No one explains the house twice. Read the walls, trust the cat, keep your lantern lit, and never sell the Key.
Every hour, a new code.
A fresh house for every wallet: new rooms, new doors, a new vault. Nothing carries over.
Four rooms, four sigils.
Each room hides one sigil behind a puzzle. Clocks, ciphers, stars, bells. Solve it and the sigil is yours.
Crack it, take the Key.
Set the sigils in the order the door describes. The first wallet in takes the Key, and every creator fee flows to it, live.
Nobody gets in? Closest takes it.
At 60:00 the Key goes to whoever got furthest: most sigils, then most tumblers, then whoever got there first.
Eight rooms.
Four open each hour.
Every code draws four of them. Each wallet gets its own version, so answers can't be shared or copied.
Who held the key.
Every keyholder, how they took it, how long they held it and what it paid. Payouts and burns link to the transaction.
Closest right now
| Nobody has found a sigil yet. The house is quiet. |
Keyholders
Buybacks and burns
Hold to enter.
Sell and you drop the key.
launching on pump.funThe house has no treasury of its own. Every trade of the coin pays a creator fee, and the fee flows to whoever holds the Key right now.